However, if you focus on making only great combos, you have much more freedom.įor example, Dungeon, Airplane, Fantasy, and many other topics can produce only 1 worst Strange Combo but 4 Great Combos. Therefore, if you focus on making only worst strange combos, you will be very limited in what genre/topic combo you can choose (not to mention you will hardly have any multi genre games to do). There are way more Great Combos (quality modifier of 1) out there than Strange ones with lowest possible quality modifier of 0.6. This is even more radical for, say, genre/topic combo. Therefore, if you adhere to "best quality" ruleset, you have more creative freedom than if you adhere to "worst quality" ruleset. If you compare that, you see that you have ~500%-800% (out of total 900%) freedom in the first case, and 360%-660% in the second case. Therefore, if you go for best quality, you have 60% freedom (meaning 60% of 100% of the slider is okay, remaining is not) in 2 sliders, 80% freedom in ~1-4 sliders, 20% freedom in ~0-3 sliders and 100% freedom in remaining ~0-6 sliders, and if you go for worst quality, you have 20% freedom in 3-6 sliders, 80% freedom in 0-3 sliders and 100% freedom in remaining ~0-6 sliders. However, in order to make a worst quality game, you need to invert all of that - always apply less than 20% to certain topics (~3-6 per genre), always apply more than 20% to certain topics (~0-3 per genre). Why would you care to make high quality games then? Because it is easier to make a top-quality game (game with all quality checks maxed) than it is to make a non-top-quality game of the same level of (non)quality.įor example, in order to get best quality based on allocation of sliders, you only need to never apply less than 20% to certain topics (~3-6 per genre), never apply more than 20% to certain topics (~0-3 per genre) and at least twice apply more than 40% to certain topics (~3-6 per genre). You need to perform just like you performed last time, but a bit better. In order to keep getting good review scores every time, you need to be consistent, not good.To get a good review score once you can just keep on playing and eventually, no matter what you do, you will get a 9.5+ game (if you don't lose before) !'.Therefore, in order to get a good review score, you need to perform slightly better than your previous score. Your game score is compared to your high score (with an added increment of about 10%-20%), and that is your final review score (before it gets randomized a bit and you get to see it). In this game, you compete exclusively against your own previous high score (except in the very beginning of the game, where you compete against a pre-set top score value, until you can beat it and set your first high score). You can influence the sum of Design + Tech you receive mainly outside game development, by researching more features (allows your employees to contribute more points while developing the field that feature belongs to) and training your employees / hiring additional employees (increases point contribution total), while during game development, you can mostly influence all those quality modifiers of your game.įirst thing everybody needs to understand: Good quality game DOES NOT MEAN good reviews This game score does not translate into review score directly, but rather is compared to your previous high score (read next paragraph for details) to calculate your review score. Therefore, failing even one quality check can lower your game score significantly. All those modifiers are usually capped at a value of around 1, and have lowest values of around 0.6. The Game score is a hidden value you can only see by Modding (do not confuse it with the review score you see), is basically the sum of your Design + Tech, divided by a modifier based on game size (this compensates for the fact that bigger games take longer to develop and accumulate more points) and then multiplied by several quality modifiers. However, during the game development your actions do not influence your review score directly, but rather, your game score. Typically, the goal of game development is to get a high review score (preferably 9.5+). This article aims to provide the information needed to create good quality games. In Game Dev Tycoon there are a lot of factors that go into creating a high quality game.Please also change the background colour when you change the fitting! If you update the article to reflect the current version, please archive the page referring to the older version and categorize adequately before removing this template. Its information may not be accurate for newer versions of the game. This page applies partially or entirely to version 1.4.5.
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